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●ショートカット ショートカット [after effects まとめwiki] http //seesaawiki.jp/w/adobeaftereffets/d/%a5%b7%a5%e7%a1%bc%a5%c8%a5%ab%a5%c3%a5%c8 ●レンダリング MPEG-4 vs MPEG-4 AVC H.264 [normal-position] http //takahirokouno.blogspot.jp/2014/05/h264-vs-mpeg4.html 備忘録:AfterEffects バッチレンダリングのかけ方 [normal-position] http //takahirokouno.blogspot.jp/2012/01/aftereffects.html バッチレンダー [AE 目黒区からの刺客] http //tnotld.at.webry.info/201102/article_5.html 複数のプロジェクトを一気にレンダリングしたいときは バッチレンダーをかけます。 レンダリングが止まってしまう (シークレット設定) [AE 目黒区からの刺客] http //tnotld.at.webry.info/201104/article_3.html 英語版および日本語版のエフェクトリスト対応表(After Effects CS4) http //helpx.adobe.com/jp/after-effects/kb/235884.html AfterEffectsのプロキシについて Part.1 [hiroshisaito.net] http //hiroshisaito.net/blog/2010/12/after-effects-proxy1.html AfterEffectsのプロキシについて Part.2 [hiroshisaito.net] http //hiroshisaito.net/blog/2011/02/after-effects-proxy2.html ●スクリプト Adobe After Effectsのスクリプトリファレンス(CC 2014対応) http //aejsx.hiroshisaito.net/ HS_ProxyManager 0.9.6c (プロキシマネージャスクリプト) http //hiroshisaito.net/blog/2013/02/hs-proxymanager-096c.html ●エクスプレッション 音に合わせてオブジェクトを上下に動かす [はじめましての After Effects] http //naanashinozaki.com/?p=5745#more-5745 expressionで横一列に並べる [AE 目黒区からの刺客] http //tnotld.at.webry.info/201102/article_2.html エクスプレッション 〜カウントダウン&アップ〜 [はじめましての After Effects] http //naanashinozaki.com/?p=95#more-95 エクスプレッション 〜Modulo operatorを使って点滅〜 [はじめましての After Effects] http //naanashinozaki.com/?p=81#more-81 エクスプレッション 〜loopOutで繰り返しアニメーション〜 [はじめましての After Effects] http //naanashinozaki.com/?p=73 ● 備忘録:KeyLight Aftereffects キーイング [normal-position] http //takahirokouno.blogspot.jp/2014/02/keylight-aftereffects.html 備忘録:AfterEffectsでのタイムコードとフレームレート [normal-position] http //takahirokouno.blogspot.jp/2013/09/aftereffects.html AfterEffectsのCS4を使用しているときに、 29.97のコンポで書き出したムービーを読み込んだのに、 タイムコードの表示がおかしい時は、 「ベース24」になっていることがあります。 コラップストランスフォームって何?[AE 目黒区からの刺客] http //tnotld.at.webry.info/201102/article_3.html コラップストランスフォームって何?その2 [AE 目黒区からの刺客] http //tnotld.at.webry.info/201104/article_7.html ブラー(滑らか)のすすめ [AE 目黒区からの刺客] http //tnotld.at.webry.info/201109/article_2.html カメラをオブジェクトのそばに移動させるショートカット [AE 目黒区からの刺客] http //tnotld.at.webry.info/201109/article_1.html 使えるマイナー描画モード_「アルファ追加」 [AE 目黒区からの刺客] http //tnotld.at.webry.info/201106/article_2.html 階調飛び対策 [AE 目黒区からの刺客] http //tnotld.at.webry.info/201104/article_1.html ループ素材を伸ばす [AE 目黒区からの刺客] http //tnotld.at.webry.info/201103/article_3.html ●表現技法 テキスト▲で簡単に太陽模様を作る (集中線) [AE 目黒区からの刺客] http //tnotld.at.webry.info/201104/article_5.html 備忘録:AfterEffects Chromatic Aberration 色収差 [normal-position] http //takahirokouno.blogspot.jp/2012/06/aftereffects-chromatic-aberration.html AEでメタボールっぽい表現 [AE 目黒区からの刺客] http //tnotld.at.webry.info/201103/article_1.html メタボールっていうのは 3Dソフトで水の表現とかに使われている 丸いもの同士が近づくとくっつくっていう 機能なんですが、 フラクタルノイズでプロシージャルテクスチャ作り [AE 目黒区からの刺客] http //tnotld.at.webry.info/201103/article_2.html プロシージャルっていうのは 「手続き的な」っていう意味ですが、 要は写真とかを使わずに ソフト内の手続きだけでテクスチャを作るって事です。 リフレクション [AE 目黒区からの刺客] http //tnotld.at.webry.info/201102/article_6.html レイヤーがガラスや金属のような反射率の高い地面の 上にあるような表現をします。 スタイリッシュ背景 [AE 目黒区からの刺客] http //tnotld.at.webry.info/201102/article_4.html スタイリッシュな雰囲気を出したいときの 背景作りのちょっとした小技です。 【シェイプレイヤーと】\アッカリーン/【ブラシアニメーションで】 [はじめましての After Effects] http //naanashinozaki.com/?p=100#more-100 今度はAEに直接自由にパスを描いて、線が動くアニメーションを作ってみますです。 地味ネタ☆パネルの移動・分離・組み込み [はじめましての After Effects] http //naanashinozaki.com/?p=147#more-147 文字をキラリッ彡☆と光らせる、その1/2 [はじめましての After Effects] http //naanashinozaki.com/?p=137#more-137 AE標準機能3つで作ってみたよ CC Light Sweep CC Light Rays CC Light Burst 2.5 探偵オペラ ミルキィホームズ 〜星屑キラキラで場面転換〜(CC Paticle World) [はじめましての After Effects] http //naanashinozaki.com/?p=131#more-131 シェイプレイヤー使って、キュービックサウンドインジケータ [はじめましての After Effects] http //naanashinozaki.com/?p=125#more-125 【微グロ】血しぶき&したたる血【注意】 [はじめましての After Effects] http //naanashinozaki.com/?p=130#more-130 CC Mr. Mercuryを使用。 一方向に飛び散る、ポタポタしたたる 文字を書き順通りにアニメーション [はじめましての After Effects] http //naanashinozaki.com/?p=111#more-111 放射状ワイプで円グラフ [はじめましての After Effects] http //naanashinozaki.com/?p=116#more-116 ヌルオブジェクトレイヤー 基礎の基礎 [はじめましての After Effects] http //naanashinozaki.com/?p=102#more-102 涙がぽろぽろ ~モーションスケッチを使う場合~ [はじめましての After Effects] http //naanashinozaki.com/?p=68#more-68 フッテージをタイムラインパネルの好きな位置に配置する [はじめましての After Effects] http //naanashinozaki.com/?p=51#more-51 文字をタイプライターみたいに書き出したい [はじめましての After Effects] http //naanashinozaki.com/?p=33#more-33 【AEオフ2014】スライダー制御&キネティックタイポ学概論 [AEオフ] http //vimeo.com/98264395 【AEオフ】テキストアニメータ概論 [AEオフ] http //vimeo.com/18161180 実写合成(VFX)テクニック・色合わせの3つのチェックポイント [コンポジター地獄行き!] http //compojigoku.blog.fc2.com/blog-entry-10.html (^_^;)
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歌詞 動画 アルバム曲目リスト I ve Got All This Ringing in My Ears and None on My Fingers Artist Fall Out Boy Album Infinity On High Year 2007 歌詞 You’re a canary, I’m a coal mine Cause sorrow is just all the rage Take one for the team You all know what I mean And I’m so sorry, but not really Tell the boys where to find my body New York eyes, Chicago thighs Pushed up the window to kiss you off The truth hurts worse than anything I could bring myself to do to you The truth hurts worse than anything I could bring myself to do to you Do you remember the way I held your hand? Under the lamp post and ran home This way so many times I could close my eyes The truth hurts worse than anything I could bring myself to do to you The truth hurts worse than anything I could bring myself to do to you The truth hurts worse than anything I could bring myself to do The truth hurts worse than anything I could bring myself to do to you The truth The truth 動画 ) アルバム 曲目リスト FOLIE A DEUX 1. Disloyal Order Of Water Buffaloes 2. I Don t Care 3. She s My Winona 4. America s Suitehearts 5. Headfirst Slide Into Cooperstown On A Bad Bet 6. The (Shipped) Gold Standard 7. (Coffee s For Closers) 8. What A Catch, Donnie 9. 27 10. Tiffany Blews 11. w.a.m.s. 12. 20 Dollar Nose Bleed 13. West Coast Smoker 14. Beat It 15.Lullabye Infinity on High (Spec) (Dlx) (Dig) 1. Thriller 2. Take Over, The Breaks Over 3. This Ain t a Scene, It s an Arms Race 4. I m Like A Lawyer With The Way I m Always Trying To Get You Off (Me You) 5. Hum Hallelujah 6. Golden 7. Thnks fr th Mmrs 8. Don t You Know Who I Think I Am? 9. (After) Life of the Party 10. Carpal Tunnel of Love 11. Bang the Doldrums 12. Fame Infamy 13. You re Crashing, But You re No Wave 14. I ve Got All This Ringing in My Ears and None on My Fingers From Under the Cork Tree 1. Our Lawyer Made Us Change The Name Of This Song So We Wouldn t Get Sued 2. Of All The Gin Joints In All The World 3. Dance, Dance 4. Sugar, We re Goin Down 5. Nobody Puts Baby In The Corner 6. I ve Got A Dark Alley And A Bad Idea That Says You Should Shut Your Mouth (Summer Song) 7. 7 Minutes In Heaven (Atavan Halen) 8. Sophmore Slump Or Comeback Of The Year 9. Champagne For My Real Friends, Real Pain For My Sham Friends 10. I Slept With Someone In Fall Out Boy And All I Got Was This Stupid Song Written About Me 11. A Little Less Sixteen Candles, A Little More Touch Me 12. Get Busy Living Or Get Busy Dying (Do Your Part To Save The Scene And Stop Going To Shows) 13. XO 14.The Music Or The Misery My Heart Will Always Be B-Side to My Tongue 1. Nobody Puts Baby In The Corner 2. My Heart Is The Worst Kind Of Weapon 3. It s Not A Side Effect Of The Cocaine. I Am Thinking It Must Be Love 4. Love Will Tear Us Apart 5. Grand Theft Autumn (Where Is Your Boy) 1. Tell That Mick He Just Made My List of Things to do Today 2. Dead On Arrival 3. Grand Theft Autumn (Where Is Your Boy) 4. Saturday 5. Homesick at Space Camp 6. Sending Postcards from a Plane Crash (Wish You Were Here) 7. Chicago is so Two Years Ago 8. The Pros and Cons of Breathing 9. Grenade Jumper 10.Calm Before the Storm 11. Reinventing the Wheel to Run Myself Over 12. The Patron Saint of Liars and Fakes Fall Out Boy s Evening Out with Your Girl 1. Honorable Mention 2. Calm Before the Storm 3. Switchblades and Infidelity 4. Pretty in Punk 5. Growing Up 6. World s Not Waiting (For Five Tired Boys in a Broken Van) 7. Short, Fast, and Loud 8. Moving Pictures 9. Parker Lewis Can t Lose (But I m Gonna Give It My Best Shot) 上へ
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「Windows Game」プロジェクトを作成し、「Microsoft.Xna.Framework.Content.Pipeline」と「Xclna.Xna.Animation.Content」を参照に追加して下さい。 ビルドによってプロジェクトに入れるため、DLL をコンパイルして下さい。DLL は「(プロジェクトのディレクトリ)/bin/debug/」に現れます。 コンパイルされた DLL をコンテントパイプラインの参照として、ドワーフのアニメーションを表示するゲームプロジェクトに追加して下さい。新しいライブラリプロジェクトをリコンパイルする度に、DLL はゲームプロジェクトで自動的に更新されます。 AnimatedModelProcessor クラスを継承した新しいプロセッサを作成し、ReplaceBasicEffects メソッドをオーバーライドして下さい。このメソッドは他の全ての処理後に呼び出されます。あなたは他の方法で独自に開発したエフェクトも設定できることを覚えておいて下さい。 [ContentProcessor]public class MyProcessor AnimatedModelProcessor{ protected override void ReplaceBasicEffect(SkinningType skinningType, Microsoft.Xna.Framework.Content.Pipeline.Processors.ModelMeshPartContent meshPart) { }} ReplaceBasicEffect メソッドに次のソースコードを記述して下さい。「string myEffectPath」はエフェクトの絶対パスを設定しなければならないことに注意して下さい。 // Make sure we don t replace the basic effect on unskinned models// This check should almost always be optional.if (skinningType != SkinningType.None){ // The absolute file path of your effect string myEffectPath = _absolute file path of your effect_; // Create the effect material content EffectMaterialContent myEffectContent = new EffectMaterialContent(); myEffectContent.Effect = new ExternalReference EffectContent (myEffectPath); MaterialProcessor processor = new MaterialProcessor(); // Process the material so that it is using a compiled effect processor.Process(myEffectContent, base.ProcessorContext); // The textures have already been processed for you. If you want to change how they // are processed you can override the ConvertMaterial method provided in XNA TextureReferenceDictionary textureDict = meshPart.Material.Textures; foreach (string key in textureDict.Keys) { myEffectContent.Textures.Add("BasicTexture", textureDict[key]); break; } meshPart.Material = myEffectContent;} ゲームプロジェクトで「dwarfmodel.x」のプロセッサに「MyProcessor」を設定して下さい。 最後に LoadGraphicsContent メソッドでビュー行列、プロジェクション行列に現在の値を設定して下さい。 // Add this to the LoadGraphicsContent methodforeach (ModelMesh mesh in model.Meshes){ for (int i = 0; i mesh.MeshParts.Count; i++) { ModelMeshPart part = mesh.MeshParts[i]; part.Effect.Parameters["View"].SetValue(view); part.Effect.Parameters["Projection"].SetValue(projection); }}
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TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index ▼2 HEALTH EFFECTS ▼▼2.2 DISCUSSION OF HEALTH EFFECTS BY ROUTE OF EXPOSURE 2.2.4 Dermal Exposure (Burn) 皮膚被曝(火傷) 2.2.4 Dermal Exposure (Burn)2.2.4.0 2.2.4.1 Death 死 2.2.4.2 Systemic Effects 全身的影響Cardiovascular Effects 循環器影響 Hematological Effects 血液学的影響 Hepatic Effects 肝臓影響 Renal Effects. 腎臓影響 Dermal Effects. 皮膚への影響 Ocular Effects. 眼科的影響 Other Systemic Effects. その他の全身的影響 2.2.4.3 Immunological and Lymphoreticular Effects 免疫系およびリンパ系への影響 2.2.4.4 Neurological Effects 神経系への影響 2.2.4.5 Reproductive Effects 生殖機能影響 2.2.4.6 Developmental Effects 成長影響 2.2.4.7 Genotoxic Effects 遺伝毒性影響 2.2.4.8 Cancer ⇒誤訳ご指摘など 2.2.4.0 No studies were located regarding health effects in humans or animals after dermal exposure (burn) to white phosphorus smoke. 白リン弾の煙の皮膚被曝の後の、ヒトや動物に対する健康影響に関する研究はありません。 2.2.4.1 Death 死 A high rate of mortality (12 of 27) in humans occurred following accidental explosions from ignited white phosphorus in munitions factories (Walker et al. 1947). 人間の高い死亡率(27人中12人)は軍需工場で発火した白リンの爆発事故のあとにもたされました。(ウォーカー他 1947). The workers that died had third-degree burns over 35-90% of their body surface. Those surviving had burns over 19% of the body surface. These burn cases followed a course that was “indistinguishable” from that of nonphosphorus related third-degree burns. Thus, death apparently resulted from the burns alone, with no contributing factor from white phosphorus. 死んだ労働者は、体表面35-90%に火傷を負ったIII度熱傷でした。 生存者も体表面の19%以上のやけどが負いました。これらのやけどのケースでは、「非-リン」であるIII度熱傷と「区別がつかない」治療手順が施されました。したがってそれらの死は、白リンからの寄与要因ではなく火傷単独によって引き起こされたことは明らかです。 In animal studies using experimental white phosphorus burns, there is evidence that white phosphorus or phosphorus compounds remaining in the burn site may contribute to the increased mortality. 実験的に白リンのやけどを起こした動物研究では、やけどの患部に残っている白リンやリン化合物が死亡率の増加に貢献したと推測できる証拠がしめされてます。 New Zealand White rabbits received white phosphorus burns or branding burns (control group) over l0-20% of the body surface (Bowen et al. 1971). The mortality rate was 65-85% in rabbits burned with white phosphorus, compared to 0% in the control group. Most deaths occurred within the first 18-24 hours. ニュージーランド白ウサギは、体表面のl0-20%の白リンによる火傷か、焼印による火傷を負わされました(コントロール=対照)。 (Bowen et al. 1971) 死亡率はコントロール集団が0%であるのに比べて、白リンで火傷を負ったウサギでは65-85%でした。 ほとんどの死が最初の18~24時間以内に起こりました。 Clinical signs prior to death included a generalized depression and twitching. Results from serum chemistry and EKG tests prior to death indicated that white phosphorus burns may produce a decrease in the calcium/phosphorus ratio, with potentially lethal effects on heart function. Animals that died had decreased serum calcium (80% of those that died) and increased serum phosphorus (100% of those that died). Rabbits that died generally had major shifts in EKG readings, while survivors had minor EKG changes. 死の前の臨床的徴候には、全身的な衰弱と筋肉収縮を伴っていました。 死の前の血液生化学検査とEKGテストからの結果では、白リンのやけどがカルシウム/リン比の減少を起こしてるだろうことを示しました、心臓機能への潜在的に致命的な効果としてです。 死んだ動物が、血清カルシウムを減少(死んだものの80%)させて、血清リンを増加(死んだものの100%)させました。 死んだウサギは、全般的に、EKG(心電図)の読み込みでは大きな変移を示しましたが、生存個体ではEKG(心電図)の変移は小さなものでした。 Three other studies used rats as models of acute dermal burn. Doses of 29 mg/kg/day (Ben-Hur et al. 1972), 100 mg/kg/day (Ben-Hur and Appelbaum 1973), and . 182 mg/kg/day (Eldad and Simon 1991) resulted in 5 of 10 (50%), 4 of 8 (50%), and 16 of 16 (100%) deaths, respectively, in the groups that were burned with white phosphorus. Although each of the studies using rats had a control group, none of the studies reported incidences of mortality in the control group. 別の3つの研究では急性の皮膚火傷のモデルとしてラットを使用しました。 29mg/kg/dayの投与量(ベンハー他 1972)、100mg/kg/day(ベンハーとアッペルボム1973)、および、182mg/kg/day(Eldadとサイモン1991)の白リンで火傷を負ったグループでは、それぞれ、10個体中の5個体(50%)、8個体中の4個体(50%)、16個体中の16個体(100%)が死にました。ラットを使用したそれぞれの研究はコントロール集団も対照していましたが、コントロール集団の死亡の事実を記述した研究は一つもありません。 ※体重60キロなら、29mg/kg/dayは1740mg=1.74gに相当する。100mg/kg/dayは6.000mg=6.0gに相当する。182mg/kg/dayは10,920mg=10.92gに相当する。 Changes in clinical serum and urinary parameters, as well as microscopic examination of tissues, generally indicated severe liver and kidney damage. Acute renal and/or hepatic failure was the probable cause of death. Severe hepatic, renal, and capillary damage was also indicated by light and phase-contrast microscope (Ben-Hur et al. 1972; Ben Hur and Appelbaum 1973). 臨床の血清と尿のパラメタにおける変化、および組織の顕微鏡検査では、全般的に重篤な肝臓と腎臓の損傷を示しました。 急性の腎臓と肝臓の、いずれも或いはいずれかの不全は、考え得る死因でした。 重篤の、肝臓、腎臓そして毛細血管損害は、光学顕微鏡と偏光顕微鏡によって示されました。(ベンハー他 1972; ベンハーとアッペルボム1973). 2.2.4.2 Systemic Effects 全身的影響 p73 No studies were located regarding respiratory, gastrointestinal, or musculoskeletal effects in humans or animals after dermal (burn) exposure to white phosphorus. The highest NOAEL value and all reliable LOAEL values for systemic effects in each species and duration category are recorded in Table 2-3. 白リン皮膚被曝(火傷)後の、ヒトまたは動物の呼吸器、胃腸、筋骨格への影響に言及する研究は見つかりませんでした。全身的な影響に就いての最も高いNOAEL値とすべての信頼できるLOAEL値が、それぞれの種別、持続時間カテゴリ別にTable2-3に記録されています。 ※NOAEL(no observed adverse effect level)無毒性量:有害な影響がそれ以下では観測されない曝露量 ※LOAEL(Lowest Observed Adverse Effect Level); 毒性試験において有害な影響が認められた最低のばく露量 Table 2-3 Cardiovascular Effects 循環器影響 Transient electrocardiogram alterations, indicative of myocardial-ischemia, were observed in an individual burned by an unknown amount of white phosphorus (Summerlin et al. 1967). The electrocardiogram returned to normal 5 days after being burned. 一時的な心電図変化、心筋虚血の暗示、は未知の量の白リンによって火傷を負った個人で観測されました(サマーリン他1967)。 心電図は火傷を負ってから5日後には正常に戻りました。 In rabbits burned by an unknown amount of white phosphorus, electrocardiogram alterations (prolongation of QT interval, ST segment depression, T-wave changes, bradycardia, and low voltage QRS complex) indicative of myocardial damage were observed; however, no histological alterations were observed in the heart (Bowen et al. 1971). 未知の量の白リンによって火傷を負ったウサギの中には、心筋障害を示した心電図変更(QT間隔の延長、ST分割低下、T波変化、徐脈、およびQRS群の低圧)が観測されました。 しかしながら、心臓の組織学的変化は全く観察されませんでした。(ボーエン他1971) Hematological Effects 血液学的影響 Anemia, hemolysis, and leukocytosis have been observed in individuals burned by an unspecified amount of white phosphorus (Summerlin et al. 1967; Walker et al. 1947). Because copper sulfate is often used to treat white phosphorus burns, it is difficult to determine whether the anemia and hemolysis were due to copper or white phosphorus poisoning. Copper can be absorbed from the burn injury or wound after topical application of copper sulfate to white phosphorus burn surfaces (Bowen et al. 1971; Summerlin et al. 1967). Acute copper intoxication is characterized by hemolytic anemia with intravascular hemolysis (Summerlin et al. 1967) 貧血、溶血、および白血球増加症は未知の量の白リンによって火傷を負った個人で観察されました(サマーリン他1967; ウォーカー他1947)。 硫酸銅が白リンの火傷の治療にしばしば使用されるので、貧血と溶血が銅の毒性によるのか白リンの毒性によるのかを決定するのは難しいのです。 白リンの火傷表面へのよくある治療である硫酸銅の塗布後に、銅は熱傷や傷口から吸収されます(ボーエン他1971; サマーリン他1967)。 急性の銅中毒は、脈管内溶血を伴う溶血性貧血によって特徴付けられます(サマーリン他1967)。 No studies were located regarding hematological effects in animals after dermal (burn) exposure to white phosphorus. 白リンの皮膚(やけど)曝露後の血液学的影響に関する、動物実験の研究は見つけられませんでした。 Hepatic Effects 肝臓影響 Jaundice, hepatomegaly, and increased serum bilirubin levels have been observed in humans with white phosphorus-induced burns (Song et al. 1985; Summerlin et al. 1967; Walker et al. 1947). 黄疸、肝腫大、および血中ビリルビン値の増大は、白リンで誘発された火傷を負った人で観察されました。(Song他1985; サマーリン他1967; ウォーカー他1947) In rats burned once with 29 or 100 mg/kg/day white phosphorus, an increase in ALT levels, necrosis, ballooning degeneration of hepatocytes, and microthrombi in the portal veins have been observed (Ben-Hur and Appelbaum 1973; Ben-Hur et al. 1972). In rabbits burned by white phosphorus (dose not reported), semm calcium and phosphorus levels were normal, and no morphological damage was observed (Bowen et al. 1971). No longer-term human and animal studies examining hepatic effects were found. 29mg/kg/dayか100mg/kg/day 一回投与の白リンで火傷を負ったラットでは、ALTレベルの増加、壊死、肝細胞の膨張変性、および門脈の微小血栓が観察されました(ベンハーとアッペルボム1973; ベンハー他1972)。 白リン(投与量の報告なし)で火傷を負ったウサギでは、semmカルシウムとリン濃度は正常でした、そして、形態学的損傷は全く観察されませんでした(ボーエン他1971)。長期間に渡る人間或いは動物実験で肝臓影響を調べる研究は見つけられました。 Renal Effects. 腎臓影響 Evidence of renal damage was observed in individuals burned once with white phosphorus. Increased blood urea nitrogen (Summerlin et al. 1967), increased urinary levels of protein and urea nitrogen (Walker et al. 1947), and signs of acute renal failure (Song et al. 1985) have been observed. 腎障害に関する証拠は一度白リンで火傷を負った個人で観察されました。 血中尿素窒素の増加(サマーリン他1967)、尿中タンパク質と尿素窒素レベルの増加(ウォーカー他1947)、および急性腎不全の兆候(Song 他1985)が観察されました。 No longer term human studies were identified. Some of the blood/serum chemical changes are also found in thermal burn patients and cannot necessarily be ascribed to white phosphorus toxicity. 長期間の研究は一つも特定されません。 いくつかの血液/血清化学変化が熱傷患者で見つかりましたが、必ずしも白リンの毒性のせいだどするには至りませんでした。 However, controlled animal studies (discussed below) have shown similar effects that have been attributed to white phosphorus. しかしながら動物による対照実験(以下で議論)は、白リンによる結果と考えられる類似作用を示しました。 p74 The severe histological alterations that have been observed in animals acutely burned with 29-200 mg/kg/day white phosphorus, support the effects observed in humans. Necrosis and vascular degeneration of the proximal tubule and ischemic changes in the glomerulus of rats were observed (Applebaum et al. 1975; Ben-Hur and Applebaum 1973; Ben-Hur et al. 1972). 29-200mg/kg/dayの白リンで急性火傷を負わせた動物で観察された重い形態学的変性が、人間で見られる影響をサポートしました。ラットでは基部細管における壊死と血管変性、そして球糸体の虚血性変異が観察されました。(Applebaum他 1975; ベンハーとApplebaum1973。 ベンハー他 1972). In addition to these histological alterations, increased blood urea nitrogen levels, excessive diuresis, oliguria, decreased creatinine clearance, and renal failure have been observed (Ben-Hur et al. 1972). これらの組織学的な変性に加えて、増加する血中尿素窒素レベル、過度の利尿、乏尿症、減少するクレアチニン・クリアランス、および腎不全が観測されました。(ベンハー他 1972). No histological alterations were observed in the kidneys of rabbits burned once with an unreported amount of white phosphorus (Bowen 1971). No longer-term derrnal (burn) animal studies were located. 非報告量の白リン一回曝露で火傷を負わされたウサギの腎臓では、組織学的な変性は観測されませんでした(ボーエン1971)。 長期間にわたる皮膚被曝(火傷)の動物研究は見つけられません。 Dermal Effects. 皮膚への影響 Dermal effects have resulted from white phosphorus-induced burns during pesticide manufacture and from incendiary munitions explosions (Konjoyan 1983; Song et al. 1985; Summerlin etal. 1967; Walker et al. 1947). 皮膚への影響は、殺虫剤製造中の白リン誘発火傷と焼夷兵器の爆発から結果を得ました。(Konjoyan1983; Song 他 1985; サマーリンetal 1967; ウォーカー他 1947). Many white phosphorus-induced burns are second and third degree. Burn damage to the skin tissue is believed to result not only from heat but also from the corrosive action of phosphoric acid and the hygroscopic (moisture-absorbing) properties of phosphorus pentoxide, which is generated by the oxidation of white phosphorus (Ben-Hur and Appelbaum 1973). 多くの白リン誘発やけどは第II度か第III度です。 皮膚組織へのやけどのダメージは熱からだけではなく、リン酸の腐食活動と五酸化リンの吸湿特性(湿気の吸収)によると信じられています。五酸化リンは黄リンの酸化で発生します。(ベンハーとアッペルボム1973) Severe white phosphorus burns also tend to heal more slowly than other types of third-degree thermal burns. また、重度の白リン火傷は他の第III度熱傷よりも治癒が遅れる傾向にあります。 Rat models of acute dermal burn exposure revealed necrosis of the skin at exposure levels of 29 mg/kg/day (Ben-Hur et al. 1972) and 100 mg/kg/day (Ben-Hur and Applebaum 1973), and delayed wound healing at 100 mg/kg/day. ラットの急性皮膚やけど曝露モデルでは、曝露レベル29mg/kg/day(ベンハー他 1972)と100mg/kg/day(ベンハーとApplebaum1973)で、あきらかな皮膚壊死を見ました。曝露レベル100mg/kg/dayでは傷の快復が遅れました。 Ocular Effects. 眼科的影響 Ocular effects have resulted from white phosphorus-induced burns during pesticide manufacture and from incendiary munitions explosions (Konjoyan 1983; Song et al. 1985; Summerlin et al. 1967; Walker et al. 1947). Many white phosphorus-induced burns are second and third degree. Burn damage to the skin tissue is believed to result not only from heat, but also the corrosive action of phosphoric acid and the hygroscopic (moisture-absorbing) properties of phosphorus pentoxide which is generated by oxidation of white phosphorus (Ben-Hur and Appelbaum 1973). Also, severe white phosphorus burns tend to heal more slowly than other types of third-degree thermal burns. 眼への作用は、殺虫剤製造中の白リンによる火傷と、焼夷兵器の爆発から起きました。(Konjoyan1983; Song 他1985; サマーリン他1967; ウォーカー他1947) 白リンで誘発されたやけどの多くはII度またはIII度です。 皮膚組織へのやけどの損傷は熱からだけではなく、白リンの酸化反応で生成するリン酸の腐食機能や五酸化リンの吸湿(湿気を吸収すること)特性によっても引き起こされると信じられています(ベンハーとアッペルボム1973)。また重い白リンのやけどは、他のタイプの第III度熱傷より快復が遅いという傾向があります。 Transient local necrosis and congestion were reported after smoking particles of white phosphorus were discovered in the tarsal and bulbar conjunctival sacs of a dermal burn patient (Scherling and Blondis 1945). The conjunctival effects were completely absent by 4 days post-exposure. 一時的な局所壊死と充血が、白リンの煙粒子が瞼板と球状結膜嚢の中で発見された後に、報告されました(ScherlingとBlondis1945)。結膜への影響は被曝4日後には完全になくなりました。 No studies were located regarding ocular effects in animals after dermal (burn) exposure to white phosphorus. 白リン皮膚被曝(火傷)後、動物に及ぼす影響に関する実験研究はありません。 Other Systemic Effects. その他の全身的影響 No studies were located regarding other systemic effects in humans after dermal (burn) exposure to white phosphorus. 白リン皮膚被曝(火傷)後の、ヒトに対するその他の全身的影響に関する研究は、見つけられませんでした。 In rabbits burned once with an unknown amount of white phosphorus, serum hypocalcemia and hyperphosphatemia were observed (Bowen et al. 1971). No longer term dermal (burn) exposure studies were located. 未知の量の白リンで一回火傷を負わされたウサギでは、血清低Ca血症と高リン血症が観察されました(ボーエン他1971)。 (その他の全身的影響に関する)長期間の皮膚被曝(やけど)の研究は見つけられませんでした。 2.2.4.3 Immunological and Lymphoreticular Effects 免疫系およびリンパ系への影響 Leukocytosis was observed in individuals burned by an unspecified amount of white phosphorus (Walker et al. 1947). 白血球増加症は、未知の量の白リンによって火傷を負わされた個人で観測されました(ウォーカー他1947)。 No studies were located regarding immunological or lymphoreticular effects in animals after dermal (burn) exposure to white phosphorus. 白リンの皮膚被曝(火傷)のあとの、免疫系およびリンパ系への影響に関する動物実験的研究はありません。 2.2.4.4 Neurological Effects 神経系への影響 An individual lapsed into a deep coma a number of hours after being burned by white phosphorus (Walker et al. 1947). Depression, poor responsiveness to stimuli, shivering, twitching, and anorexia were observed in rabbits burned by white phosphorus (no dose reported) (Bowen et al. 1971). ひとりの人が、白リンによって火傷を負った何時間も後に、深い昏睡状態に陥りました(ウォーカー他1947)。 憂うつ、刺激に対する反応の減退、身震い、筋肉収縮、および拒食症が、白リン(投与量の報告なし)によって火傷を負わされたウサギで観察されました(ボーエン他1971)。 No studies were located regarding the following health effects in human or animals after dermal (burn) exposure to white phosphorus 白リンの皮膚被曝(火傷)の後のヒトおよび動物に対する、以下の影響に就いての研究報告は見つかっていない。 2.2.4.5 Reproductive Effects 生殖機能影響 2.2.4.6 Developmental Effects 成長影響 2.2.4.7 Genotoxic Effects 遺伝毒性影響 Genotoxicity studies are discussed in Section 2.5. 遺伝毒性研究については、セクション2.5で議論します。 2.2.4.8 Cancer No studies were located regarding cancer in humans or animals after dermal (burn) exposure to white phosphorus. 白リンの皮膚被曝(火傷)の後の、ヒトおよび動物におけるガンに関する研究は、見つかりません。 2.2 DISCUSSION OF HEALTH EFFECTS BY ROUTE OF EXPOSURE 誤訳ご指摘など(ツリー式) 名前
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index Character Actions Movement Dialogue Fighting Effects of Fatigue Effects of Encumbrance Effects of Intoxication Effects of Poison Effects of Reputation and Alignment ReputationAlignment Encounter AdjustmentsNote to the unwary Reputation Effects on Party Members Character Actions The basic actions you can perform in the Realms are simple. You can wander the landscape, speak with the denizens, and occasionally swing a sword or two. The basic actions you can perform are described below, along with a few effects that may modify these basic actions. Movement There is one constant movement rate in Baldur’s Gate – this is approximately equivalent to 60’ in AD D game terms. Your characters can move more quickly if you cast a Haste spell on them. You can group select characters and easily move them into various formations (this is discussed in more detail in the other manual under the interface descriptions. See pages 11-18 in the Game Guide) Dialogue Killing everything you meet eventually leads to problems. First, you’ll never finish the quests in the game if you kill everything – no one will be left to talk to in order to find out what you need to do. Second, at some point your reputation will fall to the level that you will be attacked on sight by every guard in the game. You won’t survive this. Sometimes the best thing to do is talk, whether it’s casual conversation, hardball negotiation, jovial rumor-swapping, or intimidating threats. Not everything you meet, human or otherwise, is out to kill your character. Help often appears in the most surprising forms. Thus it often pays to take the time to talk to people (or creatures...). Fighting There are times when you don’t want to or can’t run away; (Running all the time is not that heroic), and there are times when you know talking is not a good idea. Sooner or later, your character(s) will have to fight. The real trick is knowing when to fight and when to talk or run. Effects of Fatigue Your characters have to rest every so often, both to memorize spells as well as to gain back their strength. If your characters start complaining that they are tired, it would be prudent to stop and make camp for the night. Go to all characters’ priest or mage spell pages, and after configuring any spells that you want to memorize, click on the “rest” icon. You will rest for eight hours, unless your sleep is interrupted, and awaken refreshed. If your party was injured, party members will gain a few hit points every time they rest. A character can continue to operate at peak efficiency for 24 hours game time (2 hours real time). After this time, the characters will start to complain of fatigue, and for every 4 hours beyond this 24 hour mark the player will receive a -1 luck penalty (-1 to all of their rolls). As soon as the characters rest, all of their penalties will be removed. Note Characters resting in rented rooms while visiting an Inn will heal more or less based on the quality of the room. Effects of Encumbrance Each character has a certain number of slots free, along with a number of slots associated with a paper doll representation of the character. One item may be placed in each slot. In addition, how much weight a character may carry is based on the Strength of that particular character. The weight allowances for your characters are listed in the tables at the end of this manual (see pg 134). Effects of Intoxication All the better inns serve a variety of intoxicants, and drinking to excess will, of course, impair your character’s ability to function in combat. Sufficient drink bolsters the morale, but the tradeoff in effectiveness hardly makes it worth it. The number of drinks you can have before suffering penalties is closely related to your constitution, though recovery is uniform. A character with a Constitution of 3 will find himself quite tipsy after one drink, though regardless of the amount, a good night’s sleep will negate all effects. Effects of Poison Poison is an all-too-frequent hazard faced by characters. Bites, stings, deadly potions, drugged wines, and bad food all await characters at the hands of malevolent wizards, evil assassins, hideous monsters, and incompetent innkeepers. Fortunately, there are many ways a character can be treated for poison. Several spells exist that either slow the onset time, enabling the character the chance to get further treatment, or negate the poison entirely. Note that Cure spells do not negate the progress of a poison. Effects of Reputation and Alignment Reputation The party has a reputation, which influences the manner in which Non-Player Characters (NPC s) associate with the party. The player begins with a reputation based on the alignment of the lead character. The reputation chart consists of 20 levels. Each level changes how NPC s interact with the party. See the table on page 143 for actions that change reputation, either positively, or negatively, based on the current reputation of the party. Be warned, evil-doing parties are likely to become the targets of bounty hunters and guards. Alignment Alignment has less effect on actual game play than reputation does. A character s starting alignment determines a starting reputation. Alignment is the backbone of who your character is and what he or she represents, and reputation is the practical application of those beliefs. If your reputation does not match with your alignment, your character may suffer consequences. Characters who join your party may or may not agree with the current reputation of the party based on their alignment or may decide they are unhappy with the party reputation while you are playing. Alignment Starting Reputation Lawful Good 12 Neutral Good 11 Chaotic Good 11 Lawful Neutral 10 Neutral 10 Chaotic Neutral 10 Lawful Evil 9 Neutral Evil 9 Chaotic Evil 8 A player who starts with a paladin or a ranger has to watch his reputation very carefully. If at any time the party s reputation falls below 6, the character will lose his status as a paladin; or in the case of a ranger, the loss of abilities will occur at a reputation of 4. In either case, if the reputation of the party falls below the acceptable level, that character will become a fighter. A paladin or ranger who loses that status cannot regain it. Encounter Adjustments Whenever the party encounters a NPC, a reaction roll will be made. This will be a simulated roll of two 10-sided dice. Modifiers will be applied according to the party leader’s Charisma, and the reputation of the party. The specific NPC may also have a modifier to the encounter adjustment. Encounter adjustments affect how people that you are talking to perceive you. It will affect whether they are willing to give you much information, and it will also improve prices of items in stores, if you purchase them when you have a good encounter adjustment. See the reaction adjustment table on pg 144. Note to the unwary Some spells improve the Charisma of your party relative to others – for example, the Charm spells. However, these spells so alter the perception of the recipient that they may forget dealings they have had with you. They will also be hostile towards you when the spell wears off, so be careful whom you target. You could potentially close off quests you could have otherwise completed. Reputation Effects on Party Members Each party member has five different states determined by their alignment. These states are happy, neutral, unhappy, angry, and breaking point. Each of these states correspond to the four different verbal dialogue cues that a character has (that is, a character won t complain if he or she is happy, but if the character is in any other state, complaints will be heard). A table shows how the party s reputation will alter their state (based on the character s alignment) on pg 145.
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FF effects 概要 タイトル FF effects 作者 二郎剤 ジャンル ノリ 形式 あらすじ 気が付いたら死んでいた思春期真っ盛りがバトルロワイヤル。 エフェクトと呼ぶ力を組み合わせて飛んだり跳ねたり燃えたり斬ったり大暴れ。 だが生き残れるのは独りだけ。共闘する二人に明日はあるのか。 じろ燃え作品最高峰、瞬間風速を見よ。 キャラクター 有樹 受けキャラ。補助パーツ。でも本気出すと怖い。 『燃えたろ?』 明日香: 攻めキャラ。でかい剣振るってる。しかも速い。 『ソードマスターヤマトって言うなー!』 キャッチフレーズ 収斂する三つの要素 作者からの御言葉 とりあえず恥ずかしいキャッチには謝罪するとして。 これが初の音シンクロ作品ですな。そして、初の絵師コラボ作品でもある。 今の作風とか、手段とか、全てはここからと言って差し支えない物です。 備考・その他 保存先は専用倉庫、じろ庫
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I understand. And you think the Dreamcore will be able to handle that? All right, boys. Move out. You two head in that direction. This doesn t look like any those creatures walking around. It must be a different species. First examine There must be some combination needed to open the door. I ll just try something... April trying to use music door without knowing how to open it Grubber Oy! Anyone there? Vinnie can see or hear Zoë first time If only I had a handle for the window, I could probably open it. Examine without handle again The handle on this window looks a bit wobbly. I took the handle off. Window handle It s the handle from the bathroom window. Clim through That ladder leads up to the third floor fire escape. Dirty sheet Filthy towel That s one disgusting towel. I don t think that sheet s ever been washed. Makeshift rope Ugh. Yucky. I don t want to know what this towel s been used for. Hva faen... Vinnie! Hey! Vinnie! Hjelp! Faen. Help me! Vinnie! Need some help here, man! What are you yappin about this time, Ivar? Uh...jente. Faen― Cut the friggin yibbo talk and speak English, you stupid Norse. Faen, Vinnie! Need help! That goes back into the main cave. It doesn t look like there s any way for me to open it. I keep thinking I ve seen a creature like this before. But where? Could this be the ancestor of a species in Arcadia? It s a strange, alien symbol. I ve never seen anything like it. North symbol I can t remember seeing a rune like this before. West Symbol If Na ane was here, maybe she could decipher this. South symbol For some reason, I don t think these symbols were created by the creatures that live here now. East symbol I have no idea. It s all so strange. It must be magic? Magic Dreamcore Dreamer System test... System test Do you wish to do some system test? Goto main menu Goto MainMenu Goto the main menu Save checkpoint Load checkpoint teststring start test conversation Display and hide text Hey, jackass! You cannot attack a tea pot! The chapter is in the range [0.00 - 1.50] Chapter 0.00-1.70 return The chapter is in the range [1.6,2.0] Chapter 1.60-2.00, 3.00-4.00 COPYRIGHT FUNCOM 2006 Resume Game Save Game Debug locations Test Scene Audio Whirlybird sound Fire barrels Rain on water This setting is not supported by your system. Text Audio The Azadi are coming farther and farther north. We kill ten, another twenty appear. So we kill them, too. They re not invincible. That s not the way to stop them, Brynn. We need a better plan. Our sources in the city may have information. I hope so. But we need to focus on getting the supplies and bringing them back to the swamplands. They are all depending on us. If another moon passes, the children will be at risk. If they should fall ill... Na ane is right. We go back as soon as we have what we came for. We ll be cautious, Chawan. Now we continue. Another few days due south, and we ll see her. I can t wait to see the city! If it s anything like you ve described, April, it must be amazing. It s been a long time. Things change. I smell the enemy. They are close. Okay. Na ane? You divert their attention when they get close enough. Brynn? Stay behind Chawan. I can handle― I don t care if you wield your sword like an Ygainon bladedancer. We re not at home. We don t have the advantage. Follow my lead, Brynn. Your blade will taste blood today, worry not. Let the smoke clear before you attack. The toxins lose their effect quickly, but you should still not breathe them. Got it. Hey, Chawan? What do they smell like, the enemy? Hush. One down, a continent to go. Good work! Hah. Ha! Ha un! Che ta! Zu on! Nng! Uh. Go back to the hell you came from, Azadi. This is for my people. My sister will tear your soul to pieces in the afterlife. Ee-ya! You call that fighting? Westlander scum! Watch out! It is done. Zoë! Thank God, I m so relieved to hear your voice. Are you okay? Where are you? I m outside the walls, in an alley. I can t see any signs. Just a moment, I ll pull you up on my... What? Oh. My friend Liv, she installed some kind of shield for my mobile. She said it makes me invisible. It s amazingly effective, top grade stuff. I really need to meet this friend of yours. I think she d like you. Look, I want to get as far away from this place as possible. You can crash at my place tonight. There s not a lot of space, but you ll be safe there. The first thing you need to do is find the boardwalk... Charlie must know more than what he s letting on If there s anything you can tell me, anything at all... I don t know where else to go. Please. Jericho has powerful connections. If I tell them you refused to help me, they won t be very happy. He s hiding something, I know it If I didn t know any better, and if I thought you were stupid enough to pull that kind of shit in here, I d say you were threatening me. I m just warning you. If you know something, you d better tell me. Or else...what? You sue me? You torch my club? You sic the Corps on me? The EYE? You don t think I have powerful connections, girl? Do you have any idea who comes into this place, the people I mingle with? The next time you come into my place and threaten me, I ll have you thrown out. This time, I m just gonna ask you to leave. Please, don t― Apologise This has gone too far already Sure you will. And tomorrow morning The Hand That Bites will run an interesting story about this bar. Challenge Unless he tells me what he knows, I m not giving up What? (Laughs) Are you serious, girl? Points for effort, though. I m impressed. If you have any information, it would be worth a lot to me. Bargain I m sure he knows more than what he s letting on Is that so? Like, what, money? Or are you offering me something else. Like yourself. My advice to you, girl, is never threaten someone unless you re ready to follow through on the threat. In your case, that means never threaten anyone. Ever. Your friend Jericho, he was here last night. He wanted to meet face to face. He told me, some things shouldn t cross the Wire. He wanted some information about a place I used to live in called the Border House. Thanks...I guess. Here s a tip, though. Take it or leave it, your choice. Good. Your friend Jericho did drop by last night. He wanted to meet me in person. I...I m not― You don t need to answer that, girl. I get it. You must love this guy a lot. That s all I needed to know. Look, your friend, he was here last night. He said some things shouldn t cross the Wire. He wanted to know about this place I used to live in, place called the Border House. The Venice Academy of the Visual Arts. It was famous. Still is, but...for very different reasons. Back then, it was the best art school in the city. After the Collapse, I lived uptown for a while. I needed to get as far away from Venice as I possibly could. Different world, different times. The Collapse changed a lot of things. Hell, it changed everything. What did you study at the Academy? VAVA It would be interesting to know what Charlie studied at the Venice Academy of the Visual Arts Heh. I ll tell you, if you promise not to laugh. I studied dance. You did? I was a kid. I believed that with enough passion, I could do anything I wanted. I had such faith in myself and in the world. But faith and passion alone will only carry you so far before reality sets in. When that happens, you ve got to face up to the facts. Your life ain t gonna turn out the way you hoped it would. And your dreams... They don t matter so much anymore. You lose faith, but...life goes on. Besides, look where it got me in the end. I ve done well for myself. I m a happy man. Use pressure release handle Examine pressure release handle Open cover Examine cover Examine mailroom door Examine sliding doors Examine Touch Screen Use Touch Screen Examine Lab Doors Open Lab Doors Jama Sharif Roberto Jawhar Karen Awad Fatimah Carlita Yacob Usman Iqbal Nina Hannah elgwan Systems Sound Config Stereo (Software) Headphones (Software) Dolby Surround (Software) SRS Circle Surround (Software) 4.0 channel discrete (Software) 5.1 channel discrete (Software) 6.1 channel discrete (Software) 7.1 channel discrete (Software) 8.1 channel discrete (Software) Directsound 3D (Software) EAX 2 (Hardware) EAX 3 (Hardware) EAX 4 (Hardware) Sound Block Automatic Apply changes Anti-aliasing quality None Anti-aliasing quality %d Action 4 Action 3 Action 2 Action 1 Camera Camera behavior Camera horizontal axis Camera sensitivity Camera Stick Camera vertical axis Cancel Changes Character movement sensitivity Cursor sensitivity D-Pad Default Config Effects Volume Fixed behind Focus Field sensitivity Effects Quality Graphics Quality Heavy Attack High Interaction Inventory Inverted Keyboard Light Attack Low Master Volume Mouse Mouse mode Mouse overall sensitivity Move Down Move Left Move Right Move Up Movement Movement Stick Music Volume Next Focus Normal Normal (4 3) Off On Pad Pause Press key to re-assign to %s Prev Focus Release the pad. Release the stick. Reset to defaults Sneak Sneak Mode Settings will take effect next time you start the game. Speech Volume Subtitles Test Joypad Toggle Focus Toggle Menu Toggle Mobile Toggle Pause Tutorial Ultra Video Vertical Sync Widescreen (16 10) Widescreen (16 9) Press and release the %s button. Push and hold %s forward. Push and hold %s to the left. None Launch Xbox Dashboard You do not have enough space to save games. Continue without saving? Your Xbox doesn t have enough free blocks to save games. You need %d more free blocks. Continue without saving or launch Xbox Dashboard to free more blocks? Quit Game over. Reload last saved game? Reload Main Menu Really quit Dreamfall? Press again to skip Save And Quit You will lose any unsaved progress. Quit to Main Menu Give Up Aspect Resolution Device Loading saved game. Quitting to Main Menu. Quitting to desktop. Warning! Starting a new game will overwrite the current autosave. Warning! Continuing will overwrite the selected save game. Unable to load softwrap.dll, you should check your installation. There is an error with your license file, you should check your installation. You have reached the end of this trial. You need to buy the game before you can continue. Buy Reza Temiz. Apartment eight. First examination Who gets mail these days? I mean, really. Second examination I don t think Reza s received any mail in the five years he s lived here. knock on door open door examine door climb through I probably owe you my thanks for saving my life. Helena Chang look at door Reza s apartment. She s not breathing! I need to get her to a hospital... Where the hell is Reza? Look at vending machine After I learned about bioneering, I never wanted to eat vending machine food again. Fresh water, courtesy of the Bingo! Corporation. Laced with plenty of addictive hallucinogenics. Uh, no. I don t think so. I don t drink Bingo! water. Drink water use door The finest in Japanese toilet technology. I ve had some good times in this shower. I ve spent a lot of nights in that bed. It s very comfy and...bouncy. Nothing but the best for Jericho . These screens and consoles must have cost a fortune. Reza usually sticks to notepads and his mobile when he s working. The console s mostly for research...and fun. Knowing Reza, there s only beer and leftover pizza in the fridge. Examine fence The gate s locked with a chain and a padlock. Both of them look pretty new. First try Still locked. What was I expecting? Second try I m guessing that s the front entrance to the Victory Hotel. Not very inviting, is it? This window probably leads into the hotel basement. Excuse me, are you Charlie? Hi Zoë, right? You said you re a friend of Jericho s? Talk to Charlie Commando The Chinaman Vinnie Ivar Lorayne Marcus Emma Examine Sela That receptionist is looking a bit high-strung. Examine Helena She s trapped! And it looks like there s a build-up of gas in the laboratory. Look at before attempting door She s trying to tell me something. Look at after attempting door By the look of things, I need to get her out of there. Quickly. Look at after releasing pressure Looks like she s okay, but we still need to get out of here. Look at after rescue Close door You have to push the elevator call button. Get into elevator Look at documents Pick up documents Notepad I see the notepad. Examine in safe Twin A Twin B Are you talking to me? He s selling...something. I can t make out what, though. Lockpick Cut chain Axe It s an axe. The door looks very new, and there s...blood all over it. And someone s handprints. It won t budge. Axe handle It s the broken handle from the axe. It s just a bunch of filthy rags. Rag Smell I don t know what that s for. Okay, I get it. It s like a lighter. Examine used The tank is empty. I don t have anything to fill it with. Use without kerosene in inventory It s a metal can. That one s got petrol in it, I think. It smells like...petrol. Smelling kerosene can Torch It s just a dark hole. Examine unlit There s a small flame in there. Examine lit Burning torch It s a can. I think there s just water in that one. I don t smell anything, but there s definitely something inside. Water, maybe. Smelling kerosene can with water It s a rusty old can. Examine before smelling Examine after smelling That s...Reza s lighter... Reza s lighter MISSING TEXT! EXAMINE CRUMPLED PAPER. It s some sort of security system. Looks like it controls the building s surveillance cameras. I can t access this console. It s locked. Use without password Look at fuse box MISSING TEXT! EXAMINE FUSEBOX. Someone s rehydrating and heating a pizza. Looks like there s still a bit left on the clock before it s done. Front door. It s connected to a biometric reader. I can t get out that way. The little girl... She was pointing at that closet. What could it possibly mean? Pick up videograph It s an old videograph. Is that...Charlie? Examine before pick up Videograph What the fuck are you doing here? This is my room! Get back to― Start I ll check around, see what I can find. So tonight, The Fringe? You re not trying to con me or anything? Hey, you re back. Greetings We apologise, but there are no available taxis in your area. Please try again soon. Benrime said I would find this Blind Bob guy right outside. Could that be him? He looks blind. Examine beggar Alms fer a poor old blind bastard with na home na hearth? Minstrum Magda Could that be Crazy Clara? I don t see anyone else around. Examine before talk far Hi there, are you Craz― Uh, are you Clara, by any chance? Minstrum Magda. I finally found her. Examine Magda Good morning, dear. You look hungry. Do you want some soup? First encounter Psst! Hey... Hey! I wonder how long it takes for taxis to arrive in this neighbourhood. It s not responding. I hope that s just because there aren t any taxis available. Push button There s a call button here. No answer. spyder What a mysterious, and completely irrelevant, door. He s eating porridge. Zoë examines Brynn MISSING TEXT! ZOË TALKS TO BRYNN IN MAINHALL I think there s something or someone inside the cage. I see you got your baby back. Returning the pet The ghetto s closed by order of the Office of the Emissary. Spice Merchant Hello, hello! Ah, what a wonderful morning we re having. How may I be of service today, young lady? Spices Mulled wine There s red wine boiling in that cauldron. He doesn t look very happy. Initial It s closed. Step back. Mmh. MISSING TEXT APRIL EXAMINES SCAFFOLDING LADDER. Hooded Man Sister Sahya Give mulled wine Ghetto s closed You can t come through here. There s a curfew. The ghetto will reopen in the morning. So what are we doing tonight? All right, so tell me about the tower. Will you need any assistance tonight, April-an? Where are you going at this hour? Examine Benrime Talk to Benrime Open Front Door I need to find a way onto the scaffolding...but not until I ve taken care of that guard. Climb scaffolding PLACEHOLDER APRIL CLIMBS THE SCAFFOLDING AND FINDS SAHYA S OFFICE. The scaffolding leads all the way up to the bridge between the tower and the new barracks. It s a biometric scanner, probably linked to some primary authentication mechanism, like a voice code or an access card. This must be Damien Cavanaugh s office, and that s the only person I see in here, so...Damien? Hello? Can I help you? All right, Zoë, so you know what to do? That maintenance bot is working on the wall. PLACEHOLDER FLYING WITH AID FROM GARDENING TOOLS. Damien? It s Zoë. Brian Westhouse Well, I ll be damned! Hiro Obaasan She hasn t spotted me yet. He looks a bit glum. Touching the exhibits will trigger the alarm. That looks like a vending machine. Give gum Thank you! It s really good. Give videograph Use mobile Mobile Knock out Reza s not home. After knocking on door Open/close shower door Reza? Reza! Stay out there! I m looking for the package! Examine door clamp
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【登録タグ GET IN THE RING R みぃ 厄神様の通り道 ~ Dark Road 曲 東方幻奏響UROBOROS弐 ~fAIRYtAILoVERdRIVE~ 運命のダークサイド】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
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My Love/Love Ballad/Q-mex CHELSEA In my mind I only see Your face I adore your love that I m only sure like angel from above rain the joy to me In your eyes I only see the heaven shining through the nights and weary grant the meaning to my life again after the world I knew to the brand new sphere anew You are my love my heaven guidance in the dark lighting along the way I share with you my love my heaven yearning through the days your smile turn into spell you are my love long ver. In my mind I only see Your face I adore your love that I m only sure like angel from above rain the joy to me In your eyes I only see the heaven shining through the nights and weary grant the meaning to my life again after the world I knew to the brand new sphere anew You are my love my heaven guidance in the dark lighting along the way I share with you my love my heaven yearning through the days your smile turn into spell you are my love In our life there always be unexpected storm and the pain last forever it seems there s no hope ahead no light to ray your face even through the days in dark you re always there for lessening the sorrow like the moonlight wrap around you so gently you re by my side you re the demigod of my life I breath your love your spirit every move you make you let my life alive and shine through downs my fate I adore you each and every of me wanting you with my heart you are my love My love my heaven guidance in the dark lighting along the way I share with you my love my heaven yearning through the days your smile turn into spell my love I breath your love your spirit every move you make you let my life alive and shine through downs my fate I adore you each and every of me is belonging to your soul You are the special love of life You are my love
https://w.atwiki.jp/japanesehiphop/pages/411.html
Format Title Artist Label Model Number Release Press 12 PERSONAL EFFECTS ONLY YOU THE ROCK CUTTING EDGE,Rhythm REPUBLIC RR12-88038 1998/--/-- - Side Track Title Produce A 1 PERSONAL EFFECTS ONLY TSUTCHIE 2 PERSONAL EFFECTS ONLY(Inst) TSUTCHIE 3 PERSONAL EFFECTS ONLY(Acap) TSUTCHIE B 4 FUTURE FUNK 2001-RETURN OF THE B.O.H.-(YMO CUT VERSION) YOU THE ROCK,CUZSICK 5 FUTURE FUNK 2001-RETURN OF THE B.O.H.-(YMO CUT VERSION)(Inst) YOU THE ROCK,CUZSICK 6 FUTURE FUNK 2001-RETURN OF THE B.O.H.-(YMO CUT VERSION)(Acap) YOU THE ROCK,CUZSICK PERTAIN CD ザ・グラフィティロック’98